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I took a peek in the script and saw the comment about tips. What exactly is the problem you are having with it? I managed to swap the character text, image and icons and can control what characters show up on the tips screen at any given time. See: https://imgur.com/a/0WxyWXB

Oh wow, I wrote that comment literally over two years ago, I didn't expect someone to actually respond to it!  It's been a long time since I tried to wrangle the tips code but I remember my main difficulty was in getting the new assets (button, sprite, description) to show up without simply replacing the existing ones.

If you have Discord, could you hit me up at "it_is_erin" to go over your process for this? I'd be immeasurably grateful for the help!

Deleted 327 days ago
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Thank you so much for writing this.

Hi, today i found the existance of this fangame, but I'm having a problem with the save function. I have done all the steps but when i save and then load any save file it always start after the initial part with Dlanor and the phrase: "This.... is a curious fragment".

Is this a known issue?
It's not the end of the world but having to always fast forward every time i close the game is a bit annoying.
Thank You, so far the game is really getting me on the screen.

This isn't a known issue but I'll take a look into it, thank you for letting me know!

Probably you have already noticed but I found out that in the save1.dat file (or any other savefile) are stored the actual read lines, and I found only two possible outcomings:

1) if you save before the end of the part with Dlanor and Gertrude (doesn't matter the line) and you load that save it always start from the begging as if you have started the chapter from the main menu;

2) if you save after the initial part with Dlanor and load it will always restart from the line: "This.... is a curious fragment".

Right now it's probably a non-issue because it is a demo and 99% of the readers are not going to save and they will just read it in one go.

By the way I really liked and I'm really looking forward to the complete release.

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It's already been a while since I've read this. I expressed my appraisal to my friend who had recommended this to me, but not to you directly. The way you've managed to match the 'feeling' of Ryukishi's works and delivered a strikingly similar atmosphere is very impressive.  What I was most impressed by was the prose; it's simple, yet very strong in description. It might seem silly to fawn over something like that, but still. The characters also seemed very consistent: the very first scene where Battler and Beatrice are playing togethere felt very authentic, as if it were straight out of the original games.
Very much looking forward to the final release.

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Oh I am so going to read/download this when the full visual novel comes out. Keep up the good work on the novel!